Logitech G923 vs G29
The Logitech G923 is the G29's successor, and the differences are in the feedback and the pedals, not in the basic mechanism. Both turn 900 degrees lock-to-lock and both ship with a three-pedal set. The G923 adds TRUEFORCE, Logitech's higher-resolution force feedback that connects to in-game physics in supported titles, closed-loop motor control, a progressive-spring brake pedal, a dual-clutch launch assist and an LED rev indicator, and it is sold in an Xbox/PC and a PlayStation/PC variant. Logitech publishes no torque figure for the G923; the G29 is approximately 2.2–2.3 Nm. If your games support TRUEFORCE, the G923 is the one to buy; if they do not, the G29 gives you the same rotation and the same pedal count for less.
The fact that catches people out: every headline G923 feature carries the words "in supported games" on Logitech's own spec sheet. TRUEFORCE, the launch assist and the rev indicator all depend on the title implementing them. In a game that does not, the G923 drives like a well-finished G29 with a better brake spring, and that is the honest basis for deciding between them.
Side by side, from the makers' own sheets
| Feature | Logitech G923 | Logitech G29 |
|---|---|---|
| Force feedback | Dual-motor force feedback with TRUEFORCE (Logitech names no drive type) | Helical gear reduction |
| Peak torque | Not published by Logitech | approx 2.2–2.3 Nm |
| Rotation | 900 degrees lock-to-lock | 900 degrees lock-to-lock |
| Steering sensor | Hall-effect steering sensor | Not stated on this site |
| Brake pedal | Nonlinear, progressive-spring brake pedal | Travel-sensing potentiometer pedals |
| Game-dependent extras | Dual-clutch launch assist, LED rev indicator, 24-point dial (supported games) | None of the three |
| Console licence | Xbox + PC or PlayStation + PC variants | PlayStation + PC |
Two rows are identical, one is unknown, and the rest are the G923's additions. Note the torque row: Logitech's specification block for the G923 lists dual-motor force feedback, TRUEFORCE, an overheat safeguard and a Hall-effect steering sensor, and does not state a newton-metre figure or name the reduction mechanism. We are not going to invent one. What can be said is that Logitech markets the G923 on feedback fidelity and control, not on a torque jump, and its own copy describes it as a reengineered version of the existing Logitech G design.
What TRUEFORCE is, and what it is not
Logitech describes TRUEFORCE as force feedback that "connects directly to in-game physics", with firmware that monitors the current through the wheel motors and adjusts voltage to match what the physics engine outputs. In plain terms it is a higher-rate, physics-driven feedback channel layered on the conventional force feedback, so engine vibration, road surface and slip are rendered as texture rather than only as steering load. It is not more torque, and it is not a different mechanism. It is also, on Logitech's own sheet, a supported-games feature: a title has to implement it for you to feel it.
That matters because the thing a geared wheel is worst at is fine detail. As direct drive vs belt vs gear explains, reflected inertia scales with the square of the gear ratio, so small fast signals are smoothed before they reach your hands. TRUEFORCE is Logitech's answer to that within the same class of wheel: add detail as a separate high-frequency layer rather than try to push it through the main feedback path. In supported games it is the G923's real advantage. In unsupported games that advantage is absent.
The pedal difference is the one you feel every lap
The G29's bundled set is travel-sensing potentiometer pedals: they measure how far the pedal moves. The G923's brake is described by Logitech as a nonlinear, progressive-spring pedal whose spring "mimics the performance of a pressure-sensitive brake system". It is still a travel-sensing pedal, not a load cell; the progressive spring makes the last part of the travel stiffer so that braking by feel gets closer to braking by force. It is an improvement over the G29's brake, and it is not the same thing as a load-cell brake. If braking consistency is your problem, do I need load-cell pedals is the page to read before either wheel.
Console licensing still decides it
The G923 is sold as two products, one licensed for Xbox Series X|S, Xbox One and PC, and one for PS5, PS4 and PC, with the matching console controls built into the wheel. The G29 is the PlayStation and PC licence only; its Xbox twin is the G920, covered in Logitech G920 vs G29. As that page explains, licensing is a paid security-chip arrangement, not a setting: buy the variant for the console you own, because it cannot be changed afterwards.
So which should you buy?
Check whether the games you actually play support TRUEFORCE. If they do, the G923 is the better wheel of the two: same rotation, better brake spring, the extra feedback layer, and the launch assist and rev lights on top. If they do not, you are paying for a nicer finish and a better brake spring, and the G29 (or G920 on Xbox) gives you the same fundamental experience. On PC either works with either variant.
Whichever you choose, the upgrade that changes lap times most is still the brake. Both sets are travel-sensing, and your leg reproduces force far more repeatably than position. See the upgrade order for what to change first.
The wheels and the pedal set
Logitech G G923 TRUEFORCE Racing Wheel and Pedals
Dual-motor force feedback with TRUEFORCE, 900 degrees lock-to-lock, Hall-effect steering sensor, progressive-spring brake pedal; Xbox/PC or PlayStation/PC variants (Logitech publishes no torque figure)
The G29's successor: the same 900 degrees and three pedals, plus TRUEFORCE physics-driven feedback, closed-loop motor control, dual-clutch launch assist and an LED rev indicator in supported games.
Best for: Entry force feedback where your games support TRUEFORCE
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Watch out: Every headline feature is a supported-games feature on Logitech's own sheet; in a title without TRUEFORCE it drives like a well-finished G29 with a better brake spring, still on travel-sensing pedals rather than a load cell.
Logitech G G920 / G29 Driving Force Racing Wheel and Pedals
Gear-driven, approx 2.2–2.3 Nm; 3-pedal set included (G920 for Xbox/PC, G29 for PlayStation/PC)
The long-standing cheapest way into real force feedback: helical gear reduction, a steel rim, and a famously durable 3-pedal set.
Best for: Absolute cheapest entry, desk-clamped and casual
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Watch out: Gear lash and tooth mesh give a grainy, slightly notchy feel, and the roughly 2.2–2.3 Nm is genuinely low — this is travel-sensing potentiometer pedals and a filtered feel, not the fine detail a belt or direct-drive base gives.
Logitech G Driving Force Pedal Unit (G29 / G920 bundled set)
Potentiometer (travel-sensing) 3-pedal set; the baseline most people start on
The reference point a load-cell upgrade improves on: it senses how far the pedal moves, not how hard you press.
Best for: Understanding what you are upgrading from
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Watch out: Travel-sensing potentiometers cap braking consistency and wear over time — your leg reproduces force far more repeatably than absolute position, which is the whole case for moving to a load cell.
Complete your setup
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Frequently Asked Questions
Both turn 900 degrees lock-to-lock and both ship with a three-pedal set. The G923 adds TRUEFORCE force feedback that connects to in-game physics in supported titles, closed-loop motor control, a Hall-effect steering sensor, a progressive-spring brake pedal, a dual-clutch launch assist and an LED rev indicator, and it is sold in Xbox/PC and PlayStation/PC variants. The G29 is the PlayStation/PC licence with helical gear reduction and approximately 2.2-2.3 Nm. Logitech publishes no torque figure for the G923.
Logitech does not say. Its G923 specification lists dual-motor force feedback with TRUEFORCE, an overheat safeguard and closed-loop motor control, and no newton-metre figure. Logitech markets the G923 on feedback fidelity and control rather than on a torque increase, and describes it as a reengineered version of the existing Logitech G design, so do not buy it expecting a torque jump.
No. On Logitech's own sheet TRUEFORCE, the dual-clutch launch assist and the LED rev indicator all carry the words 'in supported games'. A title has to implement TRUEFORCE for you to feel it. In a game that does not, the G923 drives like a well-finished G29 with a better brake spring.
No. Logitech describes the G923 brake as a nonlinear, progressive-spring pedal whose spring mimics a pressure-sensitive brake. It is still a travel-sensing pedal; the stiffer end of travel gets braking by feel closer to braking by force, but a genuine load cell measures force directly. The G29's bundled set is a plain travel-sensing potentiometer set.
No. The G923 is sold as two separately licensed products, one for Xbox Series X|S, Xbox One and PC and one for PS5, PS4 and PC, with the matching console controls built into the wheel. Console licensing is a security-chip arrangement, not a setting, so buy the variant for the console you own. Both variants work on PC.